Article Published: Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews

This is my first first-author article with Hyerim Cho and Hollis Moore. In this one we look at implications for user-centered analysis of Steam reviews in terms of gamers perceive and engage with sexual and gender identity in games. We do a random sample of reviews in 4 games- Night in the Woods, Undertale, Dream Daddy, and Gone Home.

Kohlburn, J., Cho, H., & Moore, H. (2022). Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews. Convergencehttps://doi.org/10.1177/13548565221137481

Video games reflect the current culture and society. Games stand as points of transmission that reflect cultural trends and social norms, although not comprehensively. While it seems that more games have tried to be inclusive of diverse gender and sexual identities recently, there is still a lack of studies that discuss how real video game players see LGBTQ+ inclusive games. To understand the game players’ perceptions in this regard, this study qualitatively analyzes online video game review postings from Steam, focusing on user reviews of gender and sexuality inclusive games. Based on four gender and sexuality inclusive video games selected, we collected 400 user-generated video game reviews as our dataset. Our findings identified 22 primary themes, including Mood/Emotions, Social/Cultural Importance and Representation. This paper further discusses some of the critical topics discovered, such as identity, conflicts in game communities and representation.

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